Applying Design Patterns in Game Programming
نویسندگان
چکیده
This paper discussed an object-oriented design for general game using C# and XNA using design pattern. We presented application of structural patterns, creational pattern and behavioral pattern to create game sprite, manage game state and game sprites, different collision and rewards among sprites or between sprites and map; we also discussed how to apply design patterns to handle communications between sprites and NPC by using observer pattern and mediator patterns. Although lots of design patterns are discussed, other design patterns might suitable as well because game programming are so complicated to separate each pattern independently. Keywords-Game, Programming, Design Patterns, UML, XNA, C#
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